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Saturday, 29 September 2012

Nurgle Helbrute / Dreadnought 6

So the bugger is done.

I gave him a coat of primer, touched up the odd thing, then gave him another coat.

Grrr.













So yeah, that's him done.

Should be looking at the Karrier tomorrow, though probably no update till Monday.

Though I do have a second Helbrute...

Friday, 28 September 2012

Nurgle Helbrute / Dreadnought 5

Well he is just about done.

The plan will be to give him a coat of primer tomorrow to show up anything that needs cleaning up.

First up got the CC arm done. Used a lamp to speed up curing of the GS, only to have it get to hot and the plate actually warped. Was a bit tricky to get it to fit.


Got the base to the stage before I added the dread:


He then got added and the base was finished off:





Close up of the base:


Last couple of shots:



So there should be one more update after I give it a spray and clean up any crap bits.

Thursday, 27 September 2012

Nurgle Tank Tutorial

I originally did this tutorial a while back for the MWC, but after working on the Helbrute I thought I should repost it here for posterity. Plus I didn't finish the Helbrute tonight so it is a perfect filler till tomorrow.

Nurgle Tank Tutorial
aka Converting Nurgle Tanks for Those Who Cannot Sculpt.

While I’ve never done a Nurgle army I have been unable to resist the lure of converting some vehicles for dedicated to the Plaguefather. It started with a Land Raider back in 2007 and since then I’ve found myself doing one every so often. I even pained a couple of them, which for me is a novelty.

There is one problem I faced when I came to start on doing some Nurgle dedicated tanks and walkers, namely when it comes to sculpting I have no ability whatsoever. Through various techniques I worked out as I went along this didn’t prove much of a hurdle after all.

While not a step by step guide the following lays out the various techniques and materials I have used on the Nurgle vehicles I have converted – and in a couple of cases still in the process of working on.

Surface Texture I

This was the first technique I employed . I was testing out some paint stripper on a second hand sentinel I had to see how useful it was and discovered that the stripper softened the plastic and gave it an interesting surface texture.

When working on the Nurgle tanks I found I could achieve two different surface textures depending on the conditions I left the model when it was covered in the stripper.


This is the more subtle finish, edges are smoothed out slightly and a rippling effect occurs, the softness of the plastic allows you to distort the plastic and you can easily push something sharp through it to create holes. To get the effect the model was simply left for a couple of nights with the stripper plastered all over it.


This is the more extreme finish. By leaving the model in a cold area overnight then bringing it into the warm and adding more stripper the rough surface texture was created.

In both cases care has to be taken to mask off any areas you don’t want effected, such as details (vents, hatches and so on) and weapons (you don’t want barrel droop…).

I used the texture achieved with the stripper as a base to then add more effects over the top.

Surface Texture II & III


A combination of super glue and sugar sprinkled on for a diseased skin like effect. The sugar was built up with small amounts sprinkled on, with a final coat of super glue brushed on afterwards to seal everything.


Showing the WIP sugar and how it looks once some paint and washes have been applied (still PIP however)


For a different looking rough diseased skin like appearance I used thin tissue paper (clean tissues preferably, though I suppose used would be more Nurgley) superglued to the model. Often adding some sugar to the top covering of superglue gives even more texture. The tricky thing is how to end the area covered, often blending fleshy areas into it will work best.

Surface Texture IV


Using a rotary power tool (a dremel in this case) a pitted look is easily achieved. I found simply letting the tool choose where to go gets a more ‘natural’ look. Lightly bringing the tool into contact with the model and letting it jump and skip. Naturally care has to be taken so not to damage either the model or yourself. Occasionally I add more force to vary the look and bring more variety to the texture created.

Again a PIP picture to show the texture
once some paint and washes have been added.

Flesh

As I mentioned I can’t sculpt, frankly I can barely fill gaps with Green Stuff let alone accomplish something more ambitious. However I use plenty of GS on my Nurgle vehicles to add areas of ‘flesh’, deamonic flesh growing or merging with the vehicle. I don’t think it counts as sculpting as I am simply adding GS and then pushing, pulling and poking it into shapes and forms that look pleasing and interesting.

The quick and simple way of adding flesh.
Rather than simply covering a vehicle in GS I tend to use small areas or keep large areas uncovered. The aim is to add to the vehicle, not make it the filling in a GS bun.


The Dreadnought and Land Raider are examples where plenty of GS has been added but the shape of the base model is still clearly defined and much of the original pieces still show through. For vehicles which are not Deamonically Possessed I would add far less GS.

Another way to use the flesh is to cut into the model and fill with GS, this can be used to show that under the skin is the Daemon trying to get out or showing the vehicle ‘healing’ after damage.


Pustules and Growths

To break up the areas of flesh and to add interest I add ‘pustules’ and ‘growths’.


Pustules are a mix of GS balls, ball bearings and small balls taken from a water filter. The balls are pushed into the GS flesh, or arranged into groups as shown above.


The fungal like growths are made by using a lighter to heat one end of styrene tube. The tube softens and distorts into the shape shown. I use groups of three to mirror the Nurgle icon, in the picture you can see a variant where I have used different diameters of tube to allow one growth to fit inside another.

‘Gunk...’


Can’t think of a better term than gunk for the mucus like discharge or pools. This is a mixture of two part epoxy and glue from a hot glue gun. While still hot it can be manipulated and drawn out.

On the possessed vindicator shown in the pictures I imagined that the vehicle was ‘fuelled’ by victims being thrown into the liquid at the rear while waste parts are then discharged out the rear…I mixed in a grasping hand into the fuelling pool and added some bones to the discharge.


To finish here is a picture of the Land Raider – the first Nurgle tank I finished...


And to show that the same techniques can be used on a smaller scale here we have one of my Daemonically Possessed Plague ships from Battle Fleet Gothic...


I hope that small foray into the diseased world of my Nurgle vehicles was interesting. To see more of the models featured above have a browse using the tags on the right. Please feel free to ask any questions and i'll do my best to answer them.

Tuesday, 25 September 2012

Nurgle Helbrute / Dreadnought 4

Not much left to do now...

The only things not glued now are the cover to the left arm and the whole thing to the base.

I decided to stay with the weapons as they are, so we still have a Multi Melta and a close combat arm. I was tempted to convert the CC arm but in the end I stayed with it.





The Multi Melta got hollowed out then Nurglified.


To bring in more varied texture I used LGS on the MM casing. You can still make out the banding, chaos arrows etc but it now has a rough texture which differs from the other textures used.



As you can see the right leg has also been done and now has a foot.


I used my sugar/glue on the front of the leg, along with attacking areas with the dremel as previous. Again bringing in different textures and looks.


The close combat arm has just been attached and gaps filled. Added some texture to the underside of the arm with some LGS.



So still need to do - top of the CC arm and the base. Also need to go round cleaning and touching things up.

After that it will be back to the Karrier...

Sunday, 23 September 2012

Scatter Terrain 13

Just about there now with the Dragons Teeth tank traps.

I did a few more casts in plaster and this time added rebar by drilling out holes and fitting the rebar pieces in place. Casting the rebar in was just far to inaccurate.

In the end I had nine masters to work with, including the original 3D printed piece.




Once the mould (above) was done I got casting...

Enough to begin with I think.



Some of them have bases which look a bit rough, this is because I want the heights to vary slightly and also have some slightly kinked over, to show that they weren't all installed perfect. Some will have sunk into the earth more, be out of skew and so on. Because of this I didn't fill the moulds completely for all of them and a few I carved off some material while the resin was only 90% cured.

I also cast a set in plaster (I actually finished off my plaster, need to order some more ASAP). Other than a couple of air bubbles they came out fine - even the one with rebar in, though you can't see that in the pic below.


Going to try and get some of these based and painted soon.

If people are interested I will also look into selling cast sets - let me know if you are interested.