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Showing posts with label Concept. Show all posts
Showing posts with label Concept. Show all posts

Thursday, 9 February 2012

City Fight 2 - Concept Work Continued

I'm not doing Cityfight.

I just wanted to make that clear before I got into this second post with concept work for Cityfight (which i'm not doing, let's be absolutely clear about this).

After the comments on Part One I thought I would do a little more more on the concept and to help clarify the ideas.

To be absolutely clear these ARE NOT designs I am thinking of doing. Any finished designs would not look like this. They are not even WIP designs. These are purely shapes and quick sketches to show the basic principles I am thinking of (one day) doing.

Now that is out of the way...

First up the edging (and the roof lining/edging would also follow the same principle). Basically the edging would not be a continuous strip, it would be a small length (25-30mm long) printed then cast. This allows the building to be of a range of heights.

The edging pieces will be styled, though I will not be going down the GW route. So there will not be hundreds of skulls or random bits of machinery stuck on etc. The pieces would be embossed, engraved, shaped etc which suit being printed far more than being scratchbuilt.

I know they look ugly.
They are just here to help explain why I will be printing them.

The edging pieces lined up in situ.

Just a random detail shot of the wing. Just because.

In the one picture above you can see the corner pieces. These will not be plain pieces but designs something like (something like, not identical to) the model below. The general idea is fine, but the final piece would probably have wings of somekind either side of the eagles head, underneath the head I was thinking something like a mounting point for a light to hang down on a chain and also a hole for guttering to run through up to the roof.

Again, it is just a sketch, not the actual design.

Models eye view on left.

And here is the concept (yes concept, not design. These are ugly, bulky, too big and a whole host of other things, they do however make it clear what the idea for the windows would be) of the window frames - the door frame would be similar.


Each frame is built out of smaller pieces with which will allow a range of window sizes to be done. A door would be similar in principle though the bottom would lead into steps.

In the pictures you can see the external and internal frames. The external frame would be larger and more decorative, the internal would be little more than a thin frame. What you can see in the section view is that the two frames do not meet. The gap is so that you can slot something in place...

I know it looks horrible.
And here you see what would be slotted into the frame, namely clear acylic broken up to look like broken windows.


And the last thing to show is one of the detail pieces I would look at doing, namely floor support/brackets. I butchered the roof corner piece shown above to come up with a quick model which would sit over the roof beams.



That is it for today, and probably a while as I really have too much on to get distracted.

Tuesday, 7 February 2012

City Fight 1 - Concept Work

Right, i'm not starting a new project and while I would love to do some Cityfight ruins (I won't say Cities of Death, for it is a stupid name) but I just don't have any space for it.

However...my mind was wondering today and for some reason I got thinking about ruins and how I would do them better than my first go a few years back. While I am not doing any 3D modelling work on the defensive walls at the moment I was thinking about other aspects of terrain I could use 3D printing on and out of the blue I thought of ruins.

I have never been tempted to use the GW kits for ruins, I find them just too over the top.

I see the majority of Imperial building as being quite bleak, almost faceless and monolithic. It is for this reason I used Foarboard to make my first set of ruins, double layered to give me nice and thick walls (10mm, any less just makes the buildings look wimpy).

A few examples...




Obviously that is before any rubble and so on was added. The figure for scale is a Terminator. The ruins were quite large.

What lets them down in the detailing, While I did add things like window sills and some trimming it still left little to really grab the eye.

So today it hit me I could creat detailing pieces for any cityfight ruins I build. Casting them in plaster will be perfect for damage and so on as shown on the defensive walls.

So pieces which can be done include:
Edging pieces - corners and roof line.
Window frames - internal and external.
Signs.
Doorframes & doors.
Steps.
Buttresses - both flying and non-flying.

After a few minutes I had a quick and rough concept.

Keep in mind these are purely concept to test out the theory. The actual things I would design would be far more detailed and more fitting in with 40k - for example think Aquillas etc.


I only had time to look at edging pieces - so up the building corners and along the roof line. The roof line would either have a lip (as shown) or a groove to slot over the foamboard top, making the foamboard ends much neater.

Obviously the actual buildings would have things like doors, stairs and so on.
As a concept I think it is doable. I can also see things like floor supports, light fixings and other details are possible.

If only I had mroe time, and storage space...I am already going to look at 3D printing for doing a trench system and maybe bunkers, and that is once the gun emplacement is sorted.

What do people think?