Sunday, 15 October 2017

Blessings of the Plaguefather - Plague Hulk Redux 2

Bit more work done.

Head in place, guts added and exhausts in place.


As I am sure it is highlighted in these better pictures areas still need cleaning up, I'll do that at the end once everything else it finished - no point doing it now as some areas may get re-worked and covered at a later stage.



While the exhausts are in place the GS around them is just rough bulking out, it will be covered and texture etc added over it.









Not glued in place yet is another Nurgling, below he is just positioned for a couple of pics.



Friday, 13 October 2017

Blessings of the Plaguefather - Plague Hulk Redux 1

Been a while since I've done anything for my Daemons.

Browsing the 8th Edition rule book I realised I was very close to being able to put together a Brigade Detachment. One of the two units I lacked was a Heavy Support choice.

Being a put Nurgle Daemon force I don't have many options. My preference was another Plague Hulk, but Forge World appear to not be selling it at the moment and also I didn't want two identical models.

So I picked up a beat up poorly assembled Defiler off eBay, sorted some spare (and broken) Soulgrinder bits I had and along with a ping pong ball set about creating my own Plague Hulk.

After prising off the legs I set about fixing the Soulgrinder body in place, using lots of styrene off cuts and GS to help secure the torso and fill in the large gaps.



The ping pong ball was then introduced...


The weapon was only held in place at this point and the right arm was yet to be butchered.

With the legs in place it was shaping up something like this:



From there I attacked him with a knife and a dremel, before making head ways in the large amount of Green Stuff that will be needed. Note the right arm has now been sawn off to allow me to make changes to the pose.



The rear was bulked out with styrene and GS, it was later cut back and dremel'd to give a base for GS to be added.


At this point in time a lot more GS has gone on him, but there is still a lot to do. The right arm is now in place but still bare.

Some areas on the back is still base work, yet to be textured and others are underlying features to later be part covered.

There is a lot of work to do yet, but i'm liking him.







Final shot, the head in place (not yet glued).


So yeah, that's the new Project. One more new project to join the other 'new' projects.

With him on the chopping board I should post an updated State of Play chart. Alas I also picked up some more Plaguebearers and Plaguedrones, so I've gone from doing not bad-ish on the force to being well behind on getting them finished. Still really want plastic Beasts...


Friday, 6 October 2017

Chaos Renegade Militia - Infantry Build Redux 15 and 8th Edition

Well.

It's been over a year since I last looked at finishing my CRM Infantry off.

But finally, unbelievably, it is done.

The final models - namely six Lascannon teams are built, based and undercoated.


I've kept the lascannons unglued for ease of painting. Below are them once the undercoat was done, with the las in place.


I also got the eight artillery crew finished off along with some extra lasguns which will get added to the HW bases once painted.


So they all join the mortar and missile launcher teams already finished, along with Hooky the Scanner Guy.




Next job will be packing them all up to send to Sheep to paint.

I will be glad to see them go.

The final update to the tracker sheet has been done, just look at all that red. Joyous.


My attention now turns to how to field these in 8th Edition.

I have the Index book from Forge World and I am more than a little unimpressed. It really seems to have been a rush job converting the IA13 list to 8th edition and much of what made it a great army list is lost. A post about IA13 can be found HERE.

We have lost the awesome Demagogue Devotions. These were the jewel of the list, it allowed you to tailor and theme the force in so many different ways. Some of these options can still be done in some ways as all the army options have now been opened up and you just select units you want.

My force has taken a real hit and frankly it has sucked all my enthusiasm of getting them built out of me.

The biggest loss for me is that the Devotion I used to use was 'Bloody Handed Reaver'. This turned my force into a traitor Guard regiment, just what I wanted. A professional Chaos army, with proper training and equipment. It also allowed me to take what was basically Storm Trooper squads with hot shot lasguns and carapace armour.

But my force has lost: Militia Training, Storm Trooper squads, Flak Armour, Vet squads as Troops (same as Guard list), mixed Ogryn and Beast units and being able to have different Covenants through out the army - you now either have nothing or everyone follows the same Chaos God.

A run down of the new force is below...

With only three troop choices but now 10(!) Elite choices I am limited with what I can do.

My Storm Trooper squads are now all armed with non-legal weapons.

My force has gone from a professional organised killing machine to an army full of conscripts who can't hit the arse of a Gargantuan Squiggoth and have armour that drops off in a light breeze.

I just don't understand why FW didn't put some of this in the 8th list, it is hardly game breaking and makes the list far better.

Meh. Buggers are built now. Fingers crossed by the time they are all painted things will have changed.

I can tell you now I am not re-organising them again or breaking them apart to change what they are armed with.

Sunday, 24 September 2017

Looted Repulsor Tank 2

Here is the current state of the Looted Repulsor.

Still a fair bit to do, but it has certainly moved on since the last post.

The one rear exhaust got replaced with an Orky one:



The other gubbins were added to the rear including the hear shields - one standard, one ork. These aren't glued in place.




One light got replaced and the left side of the tanks got up Orkified.

 


I then looked to the system to attach the trailer. Movement in two axis which will have to be enough.


Note the Grot door below to allow a Grot to head out and unhook the trailer if required (a volunteer I am sure).



So with the trailer in place it looks like this:



I will have to do a base for this as it isn't practical to use (or display) without one.

Rivet count now up to 1011.

For regular updates keep an eye on Twitter - @Rictus40k