Done a bit more on the Killa Kans today. I have decided to go ahead and make a couple of other weapons rather than wait till I can get hold of a couple more Grotzookas.
The front piece has been added to all the Kans, I made some modifications to them so no two are identical.
So we have the Krumpin' Mob of two Grotzookas and a Skorcha.
Then there is the Shooty Mob of two Rokkit Launchas and a Kustum Mega-Blasta:
The KM-B is pretty standard but as before I modified the Rokkit Launcha to have three rokkits.
I made a couple of small mods to a couple of Kans.
First up to stop the one close combat arm dropping down I added a small piece of brass rod to the arm, then drilled an oversized hole in the socket. The magnet now holds the arm to the body while the rod keeps the arm in a raised position.
The other mod was giving the raised foot some tread...
Next up is to do the engine blocks, I've got my fingers crossed I get them done in the next few days.
Showing posts with label Killa Kans. Show all posts
Showing posts with label Killa Kans. Show all posts
Friday, 30 December 2011
Saturday, 19 November 2011
Ork Dread Mob 7
The Killa Kans have progressed a bit further.
All six close combat weapons have been built (including distressing and re-riveting...). The first four ranged weapons are also done.
I decided not to use the weapons mounted on arms, but instead mount the weapons direct to the body using the spare mounting joints from the Dreads.
So for the Rokkit Launcha I used the Dread rokkit launcha but added a third rokkit (more Dakka).
Pretty straightforward, just used the Dread Skorcha.
I used the Kan Grotzookas but converted the second one as I can't have two identical weapons. For both of them I got rid of the scrapp in the hopper and replaced it with my own scrapp.
The remaining two are yet to get guns. I would prefer if they also have Grotzookas but it would mean either scratchbuilding two or buying two off a bits site...I will decide tomorrow...
All of the guns are removeable - the two using dread weapons just drop onto the peg while the two grotzookas are magnetised.
The close combat weapons are also removeable, the two I did first (see last post) are magnetised while the other four just didn't get glued at the wrist, so the weapons pop out if required.
Still to do:
Front feature.
Two guns.
Engines.
You know, my life would be a lot easier if I just built things out of the box.
All six close combat weapons have been built (including distressing and re-riveting...). The first four ranged weapons are also done.
| Grots With Attitude. The Mob so far. |
Rokkit Kan.
I decided not to use the weapons mounted on arms, but instead mount the weapons direct to the body using the spare mounting joints from the Dreads.
So for the Rokkit Launcha I used the Dread rokkit launcha but added a third rokkit (more Dakka).
Skorcha Kan:
Pretty straightforward, just used the Dread Skorcha.
Grotzooka Kans:
I used the Kan Grotzookas but converted the second one as I can't have two identical weapons. For both of them I got rid of the scrapp in the hopper and replaced it with my own scrapp.
The remaining two are yet to get guns. I would prefer if they also have Grotzookas but it would mean either scratchbuilding two or buying two off a bits site...I will decide tomorrow...
All of the guns are removeable - the two using dread weapons just drop onto the peg while the two grotzookas are magnetised.
The close combat weapons are also removeable, the two I did first (see last post) are magnetised while the other four just didn't get glued at the wrist, so the weapons pop out if required.
Still to do:
Front feature.
Two guns.
Engines.
You know, my life would be a lot easier if I just built things out of the box.
Saturday, 12 November 2011
Ork Dread Mob 6
Well as the three Looted Wagons are finally (finally) done my attention has returned to the Killa Kans I started previously.
So the Kans now have legs and feet and are glued to their bases.
The guy top left will need some detail doing to the bottom of his left foot.
Also started working on the arms, the first two close combat arms are done.
Didn't want them to look identical - plus I used the other drill bit piece on one of the Dreads. The chainblade piece is a Kromlech part from Maxmini.
Will get some more done tomorrow, though I have another gig so it probably won't be enough to be worth an update.
So the Kans now have legs and feet and are glued to their bases.
The guy top left will need some detail doing to the bottom of his left foot.
Also started working on the arms, the first two close combat arms are done.
Didn't want them to look identical - plus I used the other drill bit piece on one of the Dreads. The chainblade piece is a Kromlech part from Maxmini.
Will get some more done tomorrow, though I have another gig so it probably won't be enough to be worth an update.
Tuesday, 18 October 2011
Ork Dread Mob 5
I was away over the weekend so unsurprisingly no work was done on anything.
But this evening I put the legs together for the Kans, roughed up the plastic and replaced 90% of the rivets. Removed some odd looking spikes and a few plates got added. Not much really but it is time consuming.
The legs and feet are just blu-tac'd together. The next job (already started) will be to do the bases so I can then glue the legs and feet together in the pose I want. Once they are done I can crack on with the engine blocks then the arms.
But this evening I put the legs together for the Kans, roughed up the plastic and replaced 90% of the rivets. Removed some odd looking spikes and a few plates got added. Not much really but it is time consuming.
The legs and feet are just blu-tac'd together. The next job (already started) will be to do the bases so I can then glue the legs and feet together in the pose I want. Once they are done I can crack on with the engine blocks then the arms.
Thursday, 13 October 2011
Ork Dread Mob 4
Well as expected the 'plan' didn't hold up well.
Started building some Killa Kans...
As with the Dreads the Kans need to be modified to fit in with my converted tanks, as such they take a lot longer than simply out of the box. Need to distress all the plates, replace rivets and make them more individual.
Quite a lot left to do obviously, will probably tackle the legs and feet next.
Started building some Killa Kans...
As with the Dreads the Kans need to be modified to fit in with my converted tanks, as such they take a lot longer than simply out of the box. Need to distress all the plates, replace rivets and make them more individual.
Quite a lot left to do obviously, will probably tackle the legs and feet next.
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