Well the second one is now finished.
Turret:
The magnet at the back is to mount the options...
Option 1 - No Rokkits:
Option 2 - One Rokkit:
Option 3 - Two Rokkits:
Both Rokkits and the viewing thingy are magnetised so the same mini-turret can be used for both the one and two Rokkit options.
I will try and get some good daylight pictures of the whole vehicle tomorrow.
Next up will be a break from Orks to build some more Daemons and some Deathwing.
Tuesday, 30 April 2013
Saturday, 27 April 2013
Looted Wagons 34
So i've finally started on the turret for the Looted Wagon.
I have been humming and ah-ing over it due to the need to get three options on there, namely 0 Rokkits, 1 Rokkit or 2 Rokkits. This alone has delayed the turret as I needed a good way to do the turret so that it looked ok without the rokkits. I couldn't simply leave mounting plates/brackets etc on the turret and swap weapons out as normal as it would look naff with the pieces on the turret.
So anyway I eventually stopped messing around and just started building, with a vague idea of how to do the rokkits and thinking it'll come to me as I build.
The turret is therefore underway, it is still very WIP with really just the basic shape in place and the Boomgun done (though work is still required around the mounting of it).
The Boomgun is a cut down FW Russ Battlecannon which I added some tubing to. For Weapon Destroyed results it is magnetised.
Regarding the Rokkits while building this I had a new idea how to do them which if it works will look nifty. We shall see.
Another update tomorrow (though I may wait for better lighting for the next update)
I have been humming and ah-ing over it due to the need to get three options on there, namely 0 Rokkits, 1 Rokkit or 2 Rokkits. This alone has delayed the turret as I needed a good way to do the turret so that it looked ok without the rokkits. I couldn't simply leave mounting plates/brackets etc on the turret and swap weapons out as normal as it would look naff with the pieces on the turret.
So anyway I eventually stopped messing around and just started building, with a vague idea of how to do the rokkits and thinking it'll come to me as I build.
The turret is therefore underway, it is still very WIP with really just the basic shape in place and the Boomgun done (though work is still required around the mounting of it).
The Boomgun is a cut down FW Russ Battlecannon which I added some tubing to. For Weapon Destroyed results it is magnetised.
Regarding the Rokkits while building this I had a new idea how to do them which if it works will look nifty. We shall see.
Another update tomorrow (though I may wait for better lighting for the next update)
Monday, 22 April 2013
Friday, 19 April 2013
Looted Wagons 33
Final update before I leave for the weekend.
The hull is basically done now. I haven't gone over board on the sides of the Rhino as the turret will be 100% Orky scratchbuild and I feel it is always better to have a balance the base vehicle and Orky additions, otherwise why loot a vehicle?
So anyway...
On this side I riveted shut the side door (the Boomgun Wagon has no transport anyway). Also added a bit of damage to the door where the Orks had forced it open. Added some damage and repair work to the front of the track unit.
On the other side I discarded the Rhino door and fitted some Orky plates in the hole. I added some detail to the rear of the side and also to the front.
Above and below you can see the addition to the front of this sides track unit better, including the repair work to the side/front panels.
Final shot above shows the additions to the front and the track units. I added the stock Rhino lights as well to finish the hull off.
Next week I will tackle the turret.
The hull is basically done now. I haven't gone over board on the sides of the Rhino as the turret will be 100% Orky scratchbuild and I feel it is always better to have a balance the base vehicle and Orky additions, otherwise why loot a vehicle?
So anyway...
On this side I riveted shut the side door (the Boomgun Wagon has no transport anyway). Also added a bit of damage to the door where the Orks had forced it open. Added some damage and repair work to the front of the track unit.
On the other side I discarded the Rhino door and fitted some Orky plates in the hole. I added some detail to the rear of the side and also to the front.
Above and below you can see the addition to the front of this sides track unit better, including the repair work to the side/front panels.
Final shot above shows the additions to the front and the track units. I added the stock Rhino lights as well to finish the hull off.
Next week I will tackle the turret.
Wednesday, 17 April 2013
Imperial Armour Volume 12 - The Fall of Orpheus
Something a bit different tonight. Normally I wouldn’t do a ‘review’ type of post but as I have found myself answering a few questions regarding Imperial Armour Vol 12 – The Fall of Orpheus I thought I would do a run down on it. Keep in mind this is not a review per se, more a list of what can be found in the three army lists that are in the book, namely the Dynasty of Maynarkh Necron List, The Minotaurs Chapter and the Krieg Assault Brigade List.
I am not going to cover the background information in the book, mainly because it would take far too long to do it justice and I any who want to know will be buying the book anyway and don't want it spoiled by reading snippets here.
I won’t be giving points or stats so please don’t ask (via
comment or email), but I will note anything that I pick up as looking
interesting.
Part 1 - The Necron Dynasty
of Maynarkh:
The list begins with the background to the Dynasty (again I
am not going to go into it so people can enjoy reading it for themselves).
However it appears that the Dynasty hasn’t fared well when it came out of
hibernation.
Included is a new Necron specific set of Warlord Traits.
The army list breaks down as this (units in blue are ‘see
Codex: Necrons’)
HQ – Kutlakh the
World Killer, by the sounds of it this is a Necron Lord who has lost his
marbles.
HQ – Toholk the
Blinded, the Dynasty Arch-CryptekHQ – Maynarkh Overlord
HQ– Destroyer Lord
HQ – Royal Court (0-5 Maynarkh Lords, 0-5 Crypteks)
Troops – Maynarkh
Warrior Phalanx (no idea how this is different
to a regular Codex unit, though it can take Flensing Scarabs which are new)
Troops - Maynarkh
Flayed One Pack (ditto)Troops - Maynarkh Immortals (can’t be taken as compulsory choices)
Dedicated Transports
– Command Barge,
Ghost Ark & Night Scythe
Elites – Canoptek
Tomb Stalker
Elites – Charnel Lychguard
(limited to one unit for each Overlord in
the army)Elites – Deathmarks, Triarch Praetorians, Triarch Stalker
Fast Attack –
Canoptek Acanthrites
Fast Attack – Wraiths, Tomb
Blades, Necron DestroyersFast Attack - Maynarkh Canoptek Scarab Swarms (may be upgraded to Charnel Scarabs which are more anti-infantry)
Fast Attack – Canoptek Tomb Sentinel (this can be taken in Codex armies but is Heavy Support)
Heavy Support –
Tesseract Ark (interesting rules, it has
a ‘weapon’ which gives several benefits as well as having several fire modes)
Heavy Support –
Sentry Pylon (1-3 unit, can be a mix of
types)Heavy Support – Night Shroud Bomber (the bombs look painful, but at least it only has five of them)
Heavy Support – Doomsday Ark, Annihilation Barge, Monolith, Doom Scythe, Spyder
Super-Heavy – Gauss Pylon
Fortification –
Necron Tomb Citadel (this isn’t cheap
even without the defence battery upgrades. You can also dock Monoliths or
Sentry Guns giving them a bonus. The Citadel gives you plenty of boons)
Part 2 – The Minotaurs:
As with the Necron section you are given background on the
Chapter and its organisation – though not a huge amount, just a few pages.
Basically the Minotaurs use the Codex: Space Marines with
the following additions:
HQ – Lord Asterion
Moloc
HQ – Chaplain
EnkomiHQ – Hecaton Aiakos (Contemptor Dreadnought, is an Elite choice in Codex armies)
HQ – 0-1 Damocles Command Vehicle
Heavy Support –
Vigilator-Sergeant Hamath Kraatos (heavy bolter wielding upgrade to a
Devastator Squad)
Heavy Support –
Storm Eagle Assault GunshipHeavy Support – Storm Eagle Assault Gunship Roc Pattern (tank destroyer version)
Heavy Support – Sentry Gun Battery
Heavy Support – Deathstorm Drop Pod
Heavy Support – Predator Infernus (Flamestorm Cannon which can be upgraded to a Magma-Melta)
Heavy Support – Predator Executioner (may be upgraded to a Heavy Conversion Beamer)
Heavy Support – Spartan Assault Tank
Part 3 – The Krieg Assault
Brigade List:
Plenty of info on Krieg and their armed forces, more than
with the Minotaurs.
Unlike the Krieg Siege list this one is much more mobile. With
more transports, tanks and mobile artillery.
Very nice touch is the Krieg Warlord Traits, with emphasise
their style of warfare, and Krieg specific Orders which are a mix of the
standard Guard orders and Krieg themed ones such as ‘Duty Unto Death’ and ‘Without
Mercy’. We also have the Krieg special rules affecting the morale checks and
making them Fearless and when combined with the Officers having the Iron
Discipline rule it means Krieg squads will potentially be hard to crack.
Another nice touch is the option ‘Forlorn Hope’ special rule
which the Krieg player may select. This means an additional Objective is placed
which the Krieg player must take, if he fails to capture it the enemy get a
bonus to their VP’s instead. As a bonus infantry squads can be recycled giving you
an endless wave of infantry marching to their doom. Very nice.
Here is a breakdown of the army list – I’m not listing all
the detail/options but instead picking out some interesting titbits:
HQ – Death Korps
Marshal Karis Venner
HQ – Company Command
Squad (may take the following advisors –
Artillerist, Quartermaster, Tech Prist Militant)
HQ – Quartermaster
Cadre
Elites – Engineer
Squad
Elites – Griffon Strike
Battery
Elites – Forward
Command Tank (a Russ with benefits)
Elites – Hydra Battery
Elites – Rapier Battery
Troops – Infantry
Platoon (1 HQ + 2-6 squads, as normal no
HW or transport options)
Troops –
Grenadier Storm Squad
Dedicated Transport
– Storm Chimera (Autocannon armed Chimera
with extra armour and track guards)
Dedicated Transport
– Centaur
Dedicated Transport
– Hades Drill (rules as per IAVOl 1 2nd
Ed - Engineers only)
Fast Attack –
Hellhound Squadron
Fast Attack –
Death Rider Platoon (0-1 Command Sqaud which may include a Commie, 1-6 Death
Rider Squads)
Fast
Attack – Salamander Scout Squadron
Heavy Support –
Heavy Weapons Platoon (1-3 squads, no
command squad)
Heavy Support –
Thunderer Squadron
Heavy Support –
Leman Russ Squadron (all types available)
Heavy Support –
Ordnance Tank Battery (1-3 Bassie, Medusa
or Colossus, can’t be mixed unit)
Heavy Support –
Field Artillery Battery (1-4 Thudd Guns
or Heavy Mortars)
Heavy Support –
Navy Support Squadron (1-3 ‘bolts,
Lightnings or Avengers, can’t be mixed)
And that is that.
If you have any questions post them up, though as stated earlier I won't be handing out any stats or points etc. I have no intention to turn this into a news/rumours blog or something along the lines of many, many blogs already out there (too many frankly). But I thought people might like the army list info above so I thought I'd post it up.
Looted Wagons 32
Thankfully there was enough daylight this morning to get some better pictures...you can actually see what has been done now...
Tuesday, 16 April 2013
Looted Wagon 31b
As I seem to of lost all photographic ability in regards to models this is only a small update (hence it being number 31b rather than 32).
The top and front is now heavily plated up with the drivers view port in place (using the original piece cut down) and on top the turret mounting plate has been raised and fitted. Also put in a drivers hatch for when he wants to pop his head out and shout (or shoot) at things.
Exhaust tops are also in place.
Next up will be the sides and finishing off any other plating up on the top.
What you can't see in the pic is that I cut out the original vent in the Razorback/Predator plate and replaced it with an Orky one instead.
I think I will wait to doing the next update untill I can get some pictures in daylight.
The top and front is now heavily plated up with the drivers view port in place (using the original piece cut down) and on top the turret mounting plate has been raised and fitted. Also put in a drivers hatch for when he wants to pop his head out and shout (or shoot) at things.
Exhaust tops are also in place.
Next up will be the sides and finishing off any other plating up on the top.
I had to mess around with the picture in Photoshop just so you could see any of the details. |
What you can't see in the pic is that I cut out the original vent in the Razorback/Predator plate and replaced it with an Orky one instead.
I think I will wait to doing the next update untill I can get some pictures in daylight.
Sunday, 14 April 2013
Looted Wagons 31
Work has finally begun on the second Looted Wagon for the commission.
Not much to show as all I have really done is build the base Rhino and start cutting bits off ready for the Orky additions.
This one will have a Boomgun turret. I am going to build up the rear and use the Razorback piece to fit the turret.
As you can see I have removed the detail at the rear and around the open hatch as I will be building over this area. I have also removed the top of the exhausts as I will be adding new ones to match the ones on the first Looted Wagon.
The only bit of Orkiness I have added thus far is the rear access hatch. For some reason the Orks decided to rivet up the rear door and add their own. I don't know why, that's Orks for you. I'll also add a bit of weld line round the original access door.
Fingers cross I manage a bit more tomorrow.
Not much to show as all I have really done is build the base Rhino and start cutting bits off ready for the Orky additions.
This one will have a Boomgun turret. I am going to build up the rear and use the Razorback piece to fit the turret.
As you can see I have removed the detail at the rear and around the open hatch as I will be building over this area. I have also removed the top of the exhausts as I will be adding new ones to match the ones on the first Looted Wagon.
The only bit of Orkiness I have added thus far is the rear access hatch. For some reason the Orks decided to rivet up the rear door and add their own. I don't know why, that's Orks for you. I'll also add a bit of weld line round the original access door.
Fingers cross I manage a bit more tomorrow.
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