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Tuesday, 1 May 2012

Bunker Doors 2 & Scatter Terrain 6

Well today I did a bit more work on the 3D models for the generator and one of the bunker/bastion door options.

Bunker/Bastion Door.

I took Option E and started to refine the idea. Some things have changed you wouldn't notice, such as the angle of the front face, the thickness of the whole thing etc.

The step at the front has had some work, I'll be adding some treadplate to the top face of the step.

The recess for the keypad has changed position and shape. The final piece will have a plate added over the front of the recess, for ease of casting it will be added to each cast piece though.


I also modified the door slightly, the banding has changed in more ways that you will notice in the pics. I still have to redo the skull area. I am thinking I will ditch the whole sensor unit idea and go for something more practical, vision slit/eye hole or similar.


Still quite a lot to do yet before I decide if I go with this option or the Option A as seen in the first post.


Scatter Terrain - Generator

First thing I tackled today was the detail area on the side. Really didn't like the first version so I scrapped everything there and started from scratch.

I am happier with this version, though things may change further. It was definitely worth getting the AdMech cog in there.

The re-worked side detail area.
I also changed the cutout shape and size. It isn't a huge change but I do prefer the new shape. The cutouts are wider but not as tall. Where before the cutouts appeared parallel (though they weren't) they now look more wedge shaped, while the material between them looks parallel (though again they actually aren't).


A comparison of the two versions show the difference in the cut outs more clearly:


And finally the obligatory group shots:



This too still needs work but the main thing to do for the generator now is a control unit which can be added to the end.

That will be the next job, as once that is done I may go back to modify the generator so that the two pieces look good when brought together.

Monday, 30 April 2012

Scatter Terrain - 5 - Generator

Continuing the search for more pieces to get printed I decided to do a 'Generator'. Ideal for Zone Mortalis as well as being useful for regular games.

The idea came about as I was looking through some old pictures of terrain I did back in early 2006. I made some small city fight ruins as test pieces for larger ruins. The idea was for these small buildings to be part of a set linked together with pipe work. In one building I used some pieces from old inhalers to form a 'generator' unit.


One day I will have the time and space for doing Cityfight terrain...
...one day...

As you can see they were pretty rough and basic. Frankly they look even worse than I remember.

But as an idea I still liked it. I wanted to do the same, but better. Individial units that can be lined up or used individually. I was also happy with the size of them, small enough to go in ZM rooms but not so small that units of them will be lost on a regular gaming board.

So today I started work on the 3D model...





Lined up as a group:




To give an idea of their size here are some Barry shots. For Barry I did a quick model, the base is the size of a GW model base while the horizontal line is 28mm up from the base, so in theory approximately in line with a GW models eyeline.



I also did very quick and basic ZM layout to show them set up in a large room (in hindsight probably larger than we would have in ZM). You can see they will be big enough to block movement and give cover but they won't be so big to be a problem in rooms.


In principle I am happy with the design. But I do want to improve the side detail as it isn't quite right yet. I am considering doing a seperate end piece which would incorporate a control panel. Each unit (whether it be a single unit or a row of them) can have one added to it.


Detail oon the side i'm not quite happy with.
So providing the cost isn't too high and I am happy with the side detail once I have re-done it this is one more thing which will be on the shopping list to get printed. I am still on the look out for more items to get done.

But before I start any new 3D models I will finish both this one and the bunker/bastion door.

Sunday, 29 April 2012

Grot Tanks 3.1

To be honest i've not done enough to really warrant an update, but I said i'd do one tonight so I thought what the hell.

Started adding a bit more colour in some detail on the turrets, ends of the grotzookas, check pattern on a couple of turrets plus the dags on the command tank turret.


Also started on the two crewgrots.

This is the first one, he is very, very rough. Decided to give him a red beret and bloo trousers. However he will be in the bloo tank so I may change the trousers. Will wait till I see what he looks like in place before deciding.

Be gentle, he is very much a work in progress...
Not sure what tomorrows update will be, prob won't be on the tanks though.

Friday, 27 April 2012

Bunker Doors 1 - Concept Work.


Sometime soon I will be putting in an order for some more 3D prints – mainly the stores pieces (drums, crates & pallets) but at the same time I want to try and get as many other pieces done. This will save on postage costs which over the previous orders soon mounted up.

In addition to the Dragons Teeth previously shown I am looking at doing a bunker door. The first place for this will be on my GW Bastions as I’m not keen on the look of the one which comes in the kit. I also want to be able to use the same door in other places, such as on bunkers, tunnel entrances etc.

So here are the early concept designs. Keep in mind these are CONCEPTS only, they are not finished designs or close to being fully detailed. Once I narrow the options down to one or two I can then finish them off.

The door and frame will be separate pieces, allowing the door to be left off if desired or for the door to be used on its own.

Frame Concepts:


The shape matches that of the Bastion piece as it will obviously need to fill the same space.

Final details would likely include lights, plaque, keypad and so on. However I want the look to be simpler and less cluttered than the GW design. I find much of the GW terrain to be over the top, I prefer the terrain to be more functional and straight forward (like my defensive walls) but with enough detail to be interesting.

Door:


Similarly the door has a simple, but hopefully interesting look. The sensor/speaker unit is there to give an idea of the final design, I hope the final design will look better. I will also look at finding the best position for it – at the moment it is just stuck on.

A few shots of the door in the Frame A and E.


Frame A was the original design the others are best off hence having more pictures of it to hand.


I did an assembly of Frame E as due to its design being different to the others I wanted to show how it looks with a door in place. I quite like how the sloped front creates the step in front of the door, the small alcove would contain the keypad to gain entry.

Anyone got any thoughts on the options for the frame design? Or come to think of it any more ideas for things I can design and get printed.

Thursday, 26 April 2012

Grot Tanks 3

Time for some more tank based Grot action.

Now, you may remember from the last update the first tank was white. Well these two are blue and red. You may be thinking 'but why Rictus? Why have you gone for this scheme?'. Well to answer your hypothetical question the answer is The Italian Job.

While pondering many of the wonders of life I suddenly thought 'The Italian Job. I could recreate the three minis and a tribute to the film'.

By the film I am of course refering to the original 1969 film, not the walking abortion which known by the same name from a few years ago.

So first up here is the bloo tank.




And the Kommand Tank, which is naturally the red one. Michael Caine would be proud.




Still alot to do on all three of them.

But to be getting on with here is a group shot:


Recalcitrant Daze - A brief hello.

Hello.

I know things have been a bit quiet of late, I have been a bit busy, not to mention a bit under the weather on and off which has resulted in not much getting done at all.

Over the next week things should progress only to then slow down again as I am away for the first two weekends in May, as such my time will be limited model wise.

I hope by then I shall have all three Grot Tanks finished. Expect updates on those every couple of days most likely.

No doubt I will end up doing the odd non-grot thing at the same time, for example I may do a bit of casting as my defensive walls have not had any attention for some time and they are in serious need of some mounting plates.

I have had word from Shapeways regarding the two dodgy looking prints for the gun emplacement and they are going to be reprinted (hurrah), I hope to have them in a week or so and after casting I’ll finally be able to see if either a. they all fit together to form a gun emplacement or b. i've wasted time and money for bugger all. In the meantime I need to sort the gun mounting plate out.

In other news I noticed yesterday two milestones for RD…

  1. RD has gone past 200 posts (this post is in fact the 202nd).
  2. RD has passed 60,000 views. This is quite a lot.

Following on the heels of RD’s 1st postday (seems a better term than birthday) the above slipped by under the radar.

The grot tanks will have to celebrate these two facts as well as I haven’t got time (or the inclination) to do something else as well.

Though I do have that Chaos Warhound sitting in a box…

…not to mention the Marauder Destroyer sitting in another one.

Time, you are a slippery mistress.

Tuesday, 24 April 2012

Grot Tanks 2

Well things have been a bit quiet model wise but tonight I finally did some more work on the first of the Grot Tanks.

My airbrush appears to be knackered so things are going slowly.

Very WIP I should mention, with a lot of weathering and detailing to do.