Pages

Monday, 31 March 2014

Forge World Open Day 2014 - Part 2 - New stuff.

So here are the 'more pictures' I promised. There are quite a lot and they are quite large, so you have been warned...some shots are very similar but I decided to just include them all rather than spend an age sorting through them.

Starting with all things Ad-Mechy...

Knight Lancer - unpainted:










Knight Lancer - Painted:








WIP work for more Knight pieces:


I'm pretty sure these are possible Knight Weapons...didn't ask though.
Krios Venator:






Thallax:


Siege Automata:







Now for more regular Marines and the Legions...

Combi-Weapons, Legion Upgrade Sets & Razorback Turrets:









Gorgon Terminators WIP and some bad pictures of the Salamander Terminator Unit (forget the name now):







 


And finally the WIP Nid Beast:










And to finish here is what I picked up...

The stuff in boxes are the Mk III Power Weapon Set and Kazyk the Befouled who will become a Herald in my Nurgle Daemon army. You may notice in the top left corner is a second Collectors Edition, I didn't go mad or decide to go eBay crazy, I picked up a copy for someone else.

I did also pick up some show only figures, they will go on eBay next Sunday.


And the above is for a certain Antipodean who goes by the name of Sheep. Well providing he plays nicely.

Sunday, 30 March 2014

Forge World Open Day 2014 - Part 1

I will do some proper posts on today in the next day or two, but for now I thought i'd put some pictures up of the highlights of the new models.

Now by now I am sure you will have seen these elsewhere, but hey-ho, here they are anyway...

Knight Lancer:



Krios Venator:


New Razorback turrets, including the old school las/plas set up:


Gorgon Termies WIP:


Siege Automata WIP. I want one of these:


Sally Termies - crap picture I know:


Nid Beasty WIP. The only non Heresy thing I can remember.



That will do for now. There is football on TV and I am trying to look through the Collectors edition of Extermination...

Sunday, 23 March 2014

Blessings of the Plaguefather - Giant Spined Beast 3

Not been able to do much recently but a little work has been done on this guy...

Base has had rubber added, internal floor area of ruined building has been built up and the ruined wall has been cut back so that you can see the beast more (especially where I did work on the belly).


And with Spikey in position:




Wednesday, 19 March 2014

Chaos Renegade Militia (aka Traitor Guard) - Breakdown & Thoughts.

Carrying on from the last post the Militia break down as...


The Grunts.

The infantry form up as four infantry squads, two special weapon squads, five heavy weapon squads and two command squads.

Generally I am happy with this, however I am thinking about forming the infantry into two larger squads of 20 instead of fielding them as four man squads. Of course at the moment this isn't a modelling issue as you simply stick the squads together before deployment. However (assuming you can still do this in the new codex) I will have to model the sergeants differently, so there is a senior sergeant in each squad.

A change I am definitely going to do is get rid of the melta guns. They have proved pointless in every game. That one shot short range fire just isn't worth the points, a flamer or plasma gun has proven far better in games thus far (esp against Nids).

I have been tempted many times to add more special weapon squads - snipers especially. But I think I will stick with the two I have. Both have proved excellent choices. Plasma and Demo Charges can put a dent in any opponent.

Other than adding some Vets and a Rough Rider squad the infantry will be changing or expanding. There is plenty to finish off and a lot of repair work to do.

Hooky the Scanner Guy

Along with the Infantry are the Chimeras. I will keep a couple, maybe three. One command plus two regular for the odd scenario where movement is important or for the Vet squads.

The rest can go through.


Command Chimera - Not getting shot of this guy...even if I never use it.


Soft & Heavy Metal.

Sentinels. Why do I have so many Sentinels?

Nobody needs 13 of them. So these will be trimmed back. I like the scout sentinels the most rather than the armoured versions. Being able to throw three heavy flamers into the fray can be fun. While I like the look of the Missile sentinels I don't think they are worth keeping, the Autocannon versions are able to throw out more. I'll leave the tanks and heavy weapon squads to take on enemy armour etc. So I think the Missile Launcher sentinels will go. The question is do I keep the Lascannon armoured sentinels? They do look nice...

Hellhounds will be trimmed down to one - the FW version which I love. The conversion I did will be turned back into a Chimera and sold. As Fast Attack options go a HH and some Sentinels have me covered, I'm not one for taking two HH in a squadron. Bit overkill.

To stay...

...to go...
Hellblades are safe - not going to be getting rid of those.

Same goes with the Atlas, Trojan, Sentinel Power Lifter & Hades Drill...never use them but they are ones I will not get rid of.

Conversion on the left, FW model on the right.

Isn't she cute?

Leman Russes - Other than getting shot of the unbuilt Russ these are staying as they are. Different load outs of hull and the selection of turrets gives me plenty of options.

Gun Turrets - Ditto, don't need any more and I'm happy with the four I have with the large selection of turrets I built for them.

Emplacements - While I am tempted to do a third I will stick with two (for now). Just need to finish them off...plus when the GW Hydra hits the shelves I'll be using those to get some Hydra emplacements to take care of any pesky aircraft knocking around.

Ronnie & Reggie - aka the Malcador tanks. I do like Malcadors. I don't know why. There is some work yet to do on these. I basically started to Militia them up and magnetise all of the weapons. However the track problems put me off finishing them. I really should get them done...

The Twins.
So that is pretty much that for now.

Just need to concentrate on getting some other things finished before the new Codex actually hits...

Or before I get distracted.

Oh, one more thing for the Militia will of course be the War Altar of Nurgle.

Something else to finish.


Monday, 17 March 2014

Chaos Renegade Militia (aka Traitor Guard) - Overview

So with the new Guard Codex round the corner I thought it was time to get out all of my Militia and take stock of what sort of state things were in.

It wasn't easy as things are spread out amongst many boxes in different areas, and I had to go back a couple of times after remembering there was something I had left behind.

So the overall shot:


And the breakdown is...


Three built Chimeras,
Two unbuilt Chimera hulls,
x2 Special Weapon Squads,
HQ Command Squad,
Marbo counts as,
Primaris Psyker,
Lord Commissar,
Scanner.


Four Infantry Squads + Commies,
x2 Missile Launcher Squads,
Mortar Squad,
x2 Lascannon Squads,
Platoon HQ Squad.


x2 Hellblades
x13 Sentinels,
x2 Hellhounds.


Hades Drill,
Sentinel Heavy Lifter,
Trojan,
Atlas,
x2 Earthshaker Emplacements,
x6 built Leman Russ,
x1 unbuilt Leman Russ,
x10 Russ turrets,
x2 Malcadors,
x4 Gun Turrets,


And not shown are...
  Another couple unbuilt tanks (either Russ or Chimera, can't remember).
  Chaos Warhound...

Also in the works are a couple of Veteran Squads and a Rough Rider squads...but for these I am waiting for some new parts from Col Gravis who is in the process of doing some sculpts for me.


There is so much in those pictures that are WIP that it is embarrassing.

My plan is to thin the herd a bit. Most notably Sentinels as I did go a bit mad with those, I've never used more than six even in an Apoc game. Also the unbuilt vehicles can go, I never use all the ones I have already built. In fact another Chimera or two can go as it is very rare I use one.

Once the codex is out I'll start looking at possible re-organising things and start doing all the repairs that are required.

Sunday, 16 March 2014

Realm of Battle Gaming Board 14

Thanks to a trip to Ikea earlier and an hour rearranging furniture and building tables I can now do this in the lounge...


So that is a 6x6 foot gaming table. So 36sq foot for Apocalypse games and with enough room to still get round the room and get through the door.

Once I had the chance to get the two extended hill panels out I was able to see I need to do a bit more drybrushing on them to better match the existing boards.