Friday, 22 July 2016

Forge World Open Day 2016 - Part 2 - Exhibitions and Similar Things

I've been ill, and busy, which means it's taken a while to get the second part of the Forge World Open Day coverage up (I've also done nothing hobby wise).

There are a lot of pictures.

1. Painting Competition:

Sunday, 17 July 2016

Forge World Open Day 2016 - Part 1 - Blood Bowl, Horus Heresy Marines & AM, Lord of the Rings

Part One of the coverage...New Stuff.

Blood Bowl:

Expect end of year release, we shouldn't have to wait long till we get a confirmed release date and price. As this is being released world wide through GW stores they have to build in 4 months to ship stock to Australia.

As such blame them for the time it is taking.

Sunday, 10 July 2016

Recalcitrant Daze - #600

Bit of a break from the usual posts tonight.

This is down to two reasons – 1. I’ve done bugger all for a week, mainly due to being knackered from work but also due to the amount of sport that has been on TV and 2. This is post #600 on Recalcitrant Daze.

Recalcitrant Daze also celebrated its fifth anniversary a few months back (didn’t notice at the time).

So here is an anniversary/can’tbeleivei’vemadeitthisfar sort of a post. However now that I have started I’m not sure where to go with it. I know, let’s ramble on for a bit and see if anything worthwhile comes out of it eh? Worth a go? Probably not but I'm going to do it anyway so you might as well either skip this or strap in for a long one.

My plan when starting Recalcitrant Daze was a bit vague, as demonstrated by the very first post I did...

“A journey without direction, a journey without end.”

As the sub title above suggests, this creature known as Recalcitrant Daze has no real plan, it goes where it desires and dabbles as it wills. There will never be a great scheme to which it adheres or a map for it to follow; it will simply jump from one thing to another on an endless search for something it doesn’t know it is looking for.

My time is mainly spent with building things. Occasionally I paint, but not often, this is a hobby so why spend time doing something I don’t enjoy? I have more projects and more ideas than is sane and no where near enough time or space for them all to come to fruition. While it is nice to truly finish a project I’m not so fussed that is bothers me if I don’t, if the journey takes me onto a new path then I am happy to walk down it.

So here I am, witnessing a new birth of Recalcitrant Daze. Less painful and bloody than giving birth to a child for certain but I may still come to resent the amount of time and money it takes up when it never shows a glimmer of gratitude or thanks.

The journey continues.
In the five years since nothing has really changed. I continue to jump from one thing to another, I still have projects in boxes waiting to be finished (including those which date from the start of RD).

I have tried on a few occasions to plan things out, the most recent being the 'what will be done in the next few months', however they died a death and proved utterly pointless.

Projects started which I need to finish:
Militia infantry build.
Militia tanks build & paint.
Militia gun turrets & gun emplacements.
RoB boards.
Zone Mortalis board + Scatter terrain.
Realm of Battle Trees & Bridges..
Deamon Prince & Decimator builds (this might actually happen soon).
Painting Deamons.
ZM Adeptus Mechanicum force.
Horus Heresy Death Guard.
Inq28 warbands.
Weirdboy Battle Tower.
War Altar of Nurgle.
Dark Future Cars.

There are more but I can't remember them. There are others I would like to start but just don't have the room available to even contemplate starting them.

I don't say all this to be negative, a lot has been just would be nice to finish some things off...

I can't see this changing. I just need to chip away at things and hopefully they come to a natural conclusion. What I certainly can't afford to do is start anything - like the Death Guard - before I get something finished. This will hopefully keep me motivated enough to get something finished.

What has proved very popular on RD over the years are the coverage I put up of the events I go to -  for example the Forge World Open Day (one week to go), the Heresy Weekender and for the first time this year Warhammer Fest. The posts get linked to from all over and the pictures get featured in various forums and blogs. As long as people link to the original source I'm fine with this. It's a lot of work doing this but I quite like putting the posts together.

The most viewed post so far - by quite a margin in fact, comes from Warhammer Fest. The post covering Blood Bowl has thus far been viewed 12,591 times (people really seem to like Blood Bowl). This is more than double the next most popular post which comes from the Warhammer World Reopening coverage back in May 2015.

If you aren't already, follow the
Blood Bowl Facebook page.
Stats on Blogger tell me that in total there have been 600 posts, 700556 page views with 2068 published comments and 343 followers. That's a lot. And a damn sight more than I ever thought it would end up.

While the temptation may have been there I have deliberately chosen not to try and cash in on the blog. I have had messages from a couple of stores asking if I wanted to join up with them to advertise for various rewards. I'm not comfortable with that and I always look on blogs who do with a little suspicion. It's a hobby after all, not a business venture and I as a principle I wouldn't endorse something I don't use myself (such as one of those online stores). I don't want to put any adverts on the blog at all, except those for other blogs or similar hobby sites. I'm far more happy to do a post on something, such as a product I have used or a service I've tried etc that I think is good. I think it is far better to do an honest review that to direct people to a business I have no experience of. I don't mean this to be a lecture as I know many do add adverts and that is fine, I hope it is because it is a service, product or store they believe in and use.

I really am rambling now. Should have planned this better. Or at all. Distinctly lacking pictures this post, I must go through and add some in.

There you go, a picture.

So moving on I hope in the following week to get back to the Daemon Prince and Decimator and get some posts up on those. I'll also try and get in another White Dwarf Archive post up. They seem to have been far more popular than I thought they would have.

Next Sunday is of course the Forge World Open Day, so expect the usual flurry of post containing many, many pictures in a weeks time.

Till then.

Saturday, 2 July 2016

Blessings of the Plaguefather - Daemon Prince & Decimator

Daemon Prince 4

Spent a fair amount of time on the Daemon Prince, most of which is filling in gaps after attached the two hands as well as on the shoulder joints.

As such the pictures below don't seem to show much progress but it's taken a while to get those gaps all smooth etc.

As you can see I have removed the wings so I could clean up the joints on the wing tips

On the right wrist and and armpit I added some pustules/boils. Had the Black Death in mind...

Next it will be adding the wings. That should then be that for the Daemon Prince.

Decimator 10

On the Decimator I took the Dremel and GS to the Torso, Shoulders and Arms.

With some blu-tac he looks like this:

I think I will add more GS to the right hand side of the torso, I won't it to really look like it has really been bulked out but the Nurgle Daemon inside. With the shoulder pad hiding so much I need to have more coming out from under it and behind the head.

I've not decided yet if I will add the Decimator exhausts on top or do something different (couple of ideas as alternatives).

Something I was considering was using the Nurgle head from the spawn kit. Size wise it matches up with the regular Decimator head well, but it's just not clicking with me at the moment.

Still a fair bit to do on this guy, but he's getting there.

Wednesday, 29 June 2016

Blessings of the Plaguefather - Daemon Prince & Decimator

Daemon Prince 3

For the Daemon Prince I mainly have been looking at the base.

As with the other ruins I have done - both as bases and terrain pieces - the 'inside' of the ruin has a raised floor. As I wanted to add some weight to the base due to the precarious and delicate nature of the Prince I glued a couple of coins to the base then built a frame around them with styrene. A top piece of styrene was added as the floor top, it was attacked with a knife before filler was used along the edge.

At this point I also used some GS to fill gaps in the casting and LGS to tidy up the GS on the top.

I also added some coins under the base using spare filler help cement them in place. I now have a weighty base which will hopefully prevent the Daemon Prince being knocked over.

Rubble was added to finish the base off.

I've since glued the left hand to the arm, tomorrow I'll clean this joint up and sort any joints on the body out before tackling the wings.

Decimator 9

Moving onto the Decimator I Dremelled the legs and hips and after adding the knee panels I used GS to further Nurglify the model.. LGS was also used in places to help smooth things over and also to add a different texture here and there.

On the left leg I completely removed the face from the armour plate and knee as I wanted this second Decimator to be a bit different to the first one.

Once I was happy with the legs and hips I glued them all together.

Next for the Decimator will be the main body.

Sunday, 26 June 2016

Into The Archives - My Early White Dwarf Reads (Part Five)

When I started this series of posts I had no idea if it would go past the first one, I didn't know if I would bother to do another one or if anyone would give a damn about them. As such I started with the first White Dwarf I bought - #124. However as I mentioned I have older issue that I picked up from GW stores in those early years. I'm left in a quandary, do I continue in chronological order and at the end go back to do these early issues or do I jump back, cover them, then skip forward to continue where I left off?...I am undecided...

But for now...

White Dwarf #128

The August 1990 issue starts with a Heroquest cover piece by Les Edwards. This was actually taken from one of the expansions MB Games put out for the game. I loved Heroquest. It was the first GW game I ever got. The best thing was when they did rules for creating your own missions. Hours of fun with stickers creating board layouts was had.

Last month we had the mammoth article on the Eldar with smaller articles around it, this month we have something similar with a large article dominating the issue wth variety brought in with other smaller articles.

'Eavy Metal.

The main reason for including this page is it shows the Golden Demon winning entry from David Soper - for some reason it wasn't shown in the Golden Demon coverage in the previous White Dwarf.

Something that really stands out for me from these two pages are the Grey Knights. They are nothing like the quite bland scheme they now have. The models themselves have plenty of character to begin with but then we have all that green and the hazard stripes.

Warhammer Fantasy Roleplay - Marienburg.

This article is the second half of the Marienburg piece started in WD #126

It is hard to comment on this article without just sounding like a stuck record, I've said several times how much I enjoyed the WFR pieces in White Dwarf. The maps, the small stories and the characters really brought the Old World to life. Will we ever get anything like this depth in Age of Sigmar? I just don't know, I am sure the depth of that setting will grow a lot as more rule books and novels are released. But without things like a Roleplay game you just want get to see these lower, day to day characters and locations being fleshed out.

Above you see one of these characters being brought to life, Hans Kluger, fence, ex-thief, ex-racketeer. You get snippets of his back story and how he came to be where he is in both position and outlook. This includes his father's suspicious death while in the hands of the law and Hans innate suspicion of anyone in authority. You also learn about his cat, Jascha...

"Watch out for that cat of his. It knows more than a cat ought to know, if you take my meaning."

Warhammer 40k Concept Art - Ork Freebooterz.

A double page spread showcasing concept art for Ork Freebooterz, by John Blanche, which came out in the forthcoming months.

I still love that Khorne Stormboy...we were truly in the days of Ork Kulture.

Warhammer 40,000 - New Vehicle Rules

Here is what forms the meat of this issue.

Once upon a time White Dwarf was used to bring in new rules, sometimes this was a radical change. Here the vehicle rules for 40k were completely overhauled and changed for something new.

We have new rules covering movement & turning, boarding and leaving vehicles, close combat, collisions etc.

But the thing which was most noticeable and what took up the majority of the article was the new way of shooting at vehicles and how you do damage.

You can see on the left a basic run down of how you hit a vehicle. The White Dwarf came with a plastic template that you used to target areas on the vehicle you were shooting at. Modifiers (I so wish we still had modifiers in 40k) would effect the dice rolls  you made to see where you actually hit. You then had tables to see what the effect was on the area you hit (if you hit that is). It meant the bigger the vehicle the easier it was to hit. I spent far too long playing around with that template.

Below are just some of the damage tables.

And here are a couple of the vehicle data records. The White Dwarf had a handful of these. More followed later. Keep in mind there weren't many vehicles in 40k at the time. I'm sure if they did something like this now you'd need a hell of a lot of pages.

Warhammer 40,000 - Ork Battlewagon.

First we have couple of really nice Ork Battlewagons using the still new plastic kit.

I had this kit, one of the first GW model kits I ever got (it was a Christmas present along with a Rhino I think). It was awesome. It came with seven(?) Ork Boyz with it and lots of glyph plates and Orky tools. I've still got some bits knocking around from it.

We then have a Modelling Workshop from Mr Forge World himself, Tony Cottrell. Later on we would get more complicated and involved Modelling Workshops (such as the infamous Baneblade), but for now we have a pretty simple conversion to the Battlewagon kit - giving the normally unarmed vehicle some Dakka. Handily a data sheet for the Blitzkanon Battlewagon was included in the data sheets in the new vehicle rules.

Marauder Miniatures - an Oddity.

For a long time we have been used to White Dwarf being a sales catalogue for Citadel models and GW games. Once, in the dim days of the past we had adverts for other companies...of a kind. They were linked to GW in some way generally (though if you go back into earlier White Dwarfs this isn't always the case). For example you might see an advert for the books by Steve Jackson and Ian Livingstone or the roleplay by phone F.I.S.T (that really did happen) by Steve Jackson.

Here we see models from Marauder Miniatures - the company set up by Trish and Aly Morrison. Exactly how it came about is a bit vague, the two worked in the Citadel studio, left to start their own company but everything seemed to be aimed at GW games filling in gaps in the Citadel line. It was sold through GW. I think later on it was subsumed back into Citadel. But I have no real knowledge on this, just vague memories (and I'm too lazy to google it at the moment, I spent my last reserves of energy looking for F.I.S.T.).

Space Marine - Orks

The latest army to take to the field of Epic combat are the Orks.

Just like the previous articles covering the Space Marines, Imperial Guard and Squats(!) we have the same mix of background material, force organisation and rules plus sample army lists. All backed up by the pages of counters etc ready to be photocopied so you too can spend hours making up imaginary armies...

As you can see in the Army List above the Ork Clan your Warboss is of actually makes a difference to what you can take in your army.

If only the clans meant more than just a colour nowadays...

Oh btw, Mercenary Ogryns and 'Oomies. Yay.

'Eavy Metal - Back Cover.

To finish up we have the back cover. This shows the Nurgle War Altar, previously shown in issue #125. This time it is shown as the centre piece of a Nurgle 'army'. Nowadays that would barely amount to a skirmish force in a GW game.

And there we go, #128.

Thursday, 23 June 2016

Blessings of the Plaguefather - Daemon Prince & Decimator

Progress has continued even with the distraction of a constant stream of football on TV.

Ironically tonight no progress is being made due to me having to go to a meeting with work. Frankly too knackered to now do anything.

Daemon Prince 2:

I dremelled out the left hand, completely removing the dead horse. Amazed I didn't break off one of the fingers in the process.

I took a ruin cast and spent an age attacking it with the Dremel, then quite some time adding GS to replace some of the resin I removed, then even more time Dremelling the GS till I could fit the left hand in place.

The GS particularly needs a bit more tidying up yet, but that will get done when I finish the rest of the base off.

The ruin has now been glued to the base and pinned with some rod. I need to add more damage to it and detail the rest of the base.

To get an idea of what this guy looks like in place...

Need to start adding the GS to the body next and sort the wing/body joins.

Decimator 8

Both legs are now all glued in the chosen pose.

I have taken the 80mm base I have for the Leviathan Dread for this one, I'll need to pick up a replacement for that and one for the first Decimator at some point. The Decimator certainly fits an 80mm base better than a 60mm one.

The rights leg has been pinned into place. For now I've added the pin for the left leg but I will get some GS and Dremel work done on the legs before I glue the left leg and hip piece in place.

With the body in place it will look something like this...though I may have him looking to the left instead.

You may notice in the above pics the right leg has no foot.

I wanted to push the Daemon engine vibe a bit more than the first one so inspired by the Plaguebearer with the bloated/diseased leg I decided to do something similar. Still very much WIP.

All for today.

Expect another in the WD series next.