Wednesday, 29 October 2014
Working on the sponsons, in the end went for the favourite of looting some Leman Russ sponsons. I pondered some sort of Predator like remote weapon but I just didn't think it would look right sticking a Marine inspired thing onto the Junka when everything else is Guard based.
It is still very much WIP with more details to be added and as you can see it is just blu-tac'd to the vehicle at the moment.
I think this is as far back as I will put it, further forward and it'll be cramped around the support arm, further back and it'll look odd I think and also fill the gap where I was planning to put the exhausts.
I added 4mm to the depth of the sponson, partly to ensure the gun didn't shoot into the rear of the Deff Rolla supports and partly so it looked like a Grot would be able to fit into it.
I still need to add a hatch at the back (a Grot flap perhaps).
You may notice in the pictures that the support arms have gained another detail...I forgot to add something before taking pictures for the last update. The washer & nut have been added to show where the arm is attached to the hull. They were (like other bits) recycled from the GW support arms.
Like I said I doubt I'll get any more one on the Junka till the weekend, however with the Meet Up coming up quickly I will probably be turning my eye to things for that so the Junka will go on the back burner briefly.
Tuesday, 28 October 2014
|Nife's latest WIP|
|Maelstroms Tau Thingy|
|Sheep's big head hills.|
At the meet up I am determined to get a game in of Dark Future after I bought the game off ebay a earlier in the year. Never had chance at the last two meet ups.
I decided to go in for the Massive Voodoo paint rack. At the moment my paints are spread across my desk and several boxes. Makes painting a real chore when you can't find anything and most of the time you don't even know what you have.
I won't get it till December but I hope it will help push me to keep painting things, first the Daemons and then who knows what...
Sunday, 26 October 2014
That thing was the Deff Rolla.
I took the GW Deff Rolla, assembled it then removed all of the details - plates, rivets and spikes, before cutting it in half and widening it by adding internal support (just strips of offcut styrene) then bulking out the gap.
Then it got plated and riveted up...
The GW support arms were cut up and contributed parts to new support arms. Main part of the arm is some H beams I trimmed down to form C beams. Extra beams were then added in for strength with GS weld lines.
Naturally they are magnetised for ease of transport and painting.
And in place it looks like this...
Now the Deff Rolla is done I can go back and finish the sides, including the sponsons.
Alas I also have to change the drivers vision slit as it just doesn't quite see over the deff rolla...
Thursday, 23 October 2014
I got my infantry out and read more of the army list rules to see how I could re-arrange them to suit the new list and to decide what direction I wanted to go.
So Devotion wise I selected Arch-Heretic Revolutionary.
This would give me a Command Squad which were Zealots, which combined with their Fanatic rule (allowing me to roll two dice and discard the lowest score when determining their Ld value) should give me a solid Command squad which will hopefully stay around - once boosted with a Sigil and Enforcer (+1 Ld to the squad) they will be solid...well as solid as they can be.
I want the army to be somewhere in the middle of the Chaos line - if one end is just rabble, an untrained horde while at the other end they are resolute, devoted elite these guys will be the middle ground, trained but nothing out of the ordinary. While they need direction and encouragement (the Devotion allows more Enforcers to be taken than normal) they have some level of 'professionalism'.
So above you see the infantry laid out.
We have four 20 man infantry squads (all one Troop slot). These are made up of my old infantry squads, special weapon squads, platoon command squad and two heavy weapon squads.
Three squads form a gun line with 2 missile launchers and 2 plasma guns. With a vox, chaos sigil and attached Enforcer they have the best chance of not running away at the first opportunity.
The fourth squad will be held behind the lines to plug any gaps. Armed with CCW, pistols and toting 2 flamers and a melta gun they'll be hurled in to any dire situation.
I will need to break down and rebuild a number of the models and I'll have to convert a couple of new standard bearers.
My old Demo Charger guys won't be taken apart after all, they instead join the 4th squad. The bombs they wield will stand in for the krak grenades the squad carries.
Top left in the pic is the HQ squad including the Demagogue. To take advantage of the squads BS4 they have a Lascannon and a plasma gun.
Meantime top right are seven Enforcers, enough for these five squads plus my second Troop choice which at the moment I am leaning towards a small Mutant squad, mainly for the fun of converting them...though I may go for Plague Zombies if I take the Covenant of Nurgle for my Demagogue.
Talking of Covenants I haven't decided what to take for the infantry squads. I may go for a mix (such as Khorne for the reserve assaulty squad, with Nurgle on the others to give them more survivability). I may play around with taking different ones to begin with before I decide what to stick with. With my Devotion I also have the option to upgrade these squads by making them Fanatics, but this is pricey so I may go without for now and see how they perform.
Alas I can't find a place for these three:
Those two renegade psykers are two of my favourite models in the CRM range, but I just can't find a place in the army they fit. I would have taken the Primaris-rogue Psyker Devotion but it really didn't suit what I wanted the army to be.
To get more heavy weapons in the army I am thinking I will take a HW Squad as a Heavy Support slot. I have five remaining Lascannon teams which I can form into one squad. Might be a bit overkill but it should get the job done.
I am tempted though to mix mortars in with them. Partly because I want to use the models I have built and partly because no matter what the squad will be able to do something - when the Lascannon can't see a target the mortars can still fire at something, plus it would give the squad some very cheap ablative wounds in the shape of the mortars. Something to ponder...
|It took me ages to make all of these mini-dioramas for the HW teams...|
I still plan on taking a couple of more squads of infantry in the form of either Disciple Squads (Elite) or Vet squads (Troop). They are very similar, while Disciples are BS4 Vets are WS4 and both can take Carapace armour and have access to special weapons - though very limited in number. If I take Vets I may drop the Mutant/Zombie unit.
Disciples can take a heavy weapon but Vets can take a USR's (such as Deep Strike, Scout etc). Overall the two options are pretty equal so I'm a little uncertain which way to go at the moment.
Whatever I do I am currently looking at around 120 infantry models (including Command squad, Enforcers & HW teams). That's a lot. What I will do next is start fleshing out the rest of the army, When I get a better idea of what else I want to take I may come back to the infantry and have a re-think, possible dropping one of those infantry squads. This will come down to points, I can't neglect the tanks and other choices I so definitely want in the army. So many choices...
Oh I will also have some Rough Riders eventually...
Quite a rambling post that...mainly me thinking out loud. Next one will make more sense. Almost certainly.
Tuesday, 21 October 2014
The core of the hull build has been done, onto this more will be built. Also added the track covers.
I've not added any more detail to the front yet. I'll come back to that front flat area later - no point adding anything that might be fiddly to it yet as I am still handling it roughly as I build the main components.
As you can see in the pictures I angled the rear, this was to give it a more interesting shape and also give me more room up top for later. The Chimera rear hatch got recycled as the Mek and his krew need to be able to get in and out, I also used the Chimera hatch up top. No krew will be added as they would just get hit round the head by the SAG.
Unusually for me I am not doing all the detail as I go along. I thought I would crack on with the main building work at the beginning and come back later to detail up. This has meant things have gone quickly so far, but may also mean I'll have a bitch of a job later with potentially hundreds of rivets to do in one sitting...
Sunday, 19 October 2014
Today I was therefore determined today to get them done.
'Them' are of course the last three Plaguebearers I have.
Last minute I decided to redo the banner poles white. The brown they originally were just looked very flat and boring. I decided to redo them white so they nicely tie in with the tree on the Blight Drone base.
I think the white looks far better than the old brown was.
Now the hands on the one banner pole I will return to at some point. I'm not happy with them but I am undecided what to do instead. I will wait until after I do the tree terrain I have as the one tree is covered in hands...
Others could have done them better but frankly they are good enough for me. I now have three full 10 man squads finished. This is surprisingly considering my past record with painting armies (i.e. I don't).
The core of the army - Plaguebearers and Beasts are now finished...
...or they would be if I hadn't just bought another Toad off ebay. The thought of a 7 beast squad was so right I had to.
|Buy buy Demo Charges...|
|Mortars or Tanks...what a choice to make me make. Bastards.|
|I'll miss you Mr Chaos Marbo man.|
We had fun you and I.